Monday, November 2, 2015

My Robo-Dragster

We just finished up our Robotics unit in Digital Media Design last week (on to 3D Printing now). I have been reflecting on how the Robotics unit has been successful and what needs revision. The last design challenge my students took on was having to design the fastest robot dragster (controlled by bluetooth) possible with their LEGO Mindstorms EV3 kits, leveraging gear ratio (you may have read about it in an earlier post).

This challenge, along with the ARTbot and Sumobot challenges were so successful in that the competition aspect really propelled student teams to explore other design solutions on their own, in order to beat the other guy. I am quickly realizing that the sooner I get to the competitions, the more engaged my students become and the deeper the learning that occurs. I simply need to weave in mini-clinics on gear ratio, algorithms, linkages, mechanisms, etc. as we go. I try to avoid a full-on lecture whenever possible.

Maybe most importantly, I have found that modeling the build for a particular challenge is incredibly important. Not only do students get to see me try and fail (as part of the iterative design process), it also builds rapport with students and allows them to "reverse engineer" and improve in their own way some of the solutions I explore. And of course, they love it when they beat me, which instills an enormous sense of pride in them (and me, too).

The act of teaching Robotics itself is subject to the design process. One of these days, I'll get it right. :) 

Here's a quick vid I shot about my own Robo-Dragster. Usually, I use Sony Vegas to create videos, but lately I've been using WeVideo lately to produce my videos. It's web-based and there's a free version, if you're interested. I paid $12.00 (I think) to get a little more monthly space and the ability to export 720 without a watermark. So far, I like WeVideo. Its interface is easy to navigate, I like the templated graphics and the bank of decent license-free music beds. It also seamlessly exports to Youtube, Vimeo, etc.

Enjoy!


Friday, October 30, 2015

MIE Expert Wannabe!

I am applying to become a Microsoft Innovative Educator Expert. What's that, you say? MIE Experts are advocates for using Microsoft technology to improve student learning. I have to say, being an Educational Technology teacher, I've been impressed with Microsoft lately - Hololens and many of the new features of Office come to mind.

I use a number of technologies in my daily life as a teacher. Most recently, Microsoft helped me deliver a unit on Robotics from start to finish. First, I initiated and guided the unit through the use of Mix, which is a great platform for creating dynamic lessons with interactivity. Next, my students wrote their "pseudocode" (robotic algorithms written in plain language) in Word, then they shared it with each other and me via OneDrive. They also used Sway to document the design process associated with their robots, creating effective and engaging presentations.

As a last step, students were required to design and 3D print a custom piece to be added to their robots (either functional or ornamental). We used Microsoft's 3D Model Repair service to ensure that our prints were error (and frustration) free.

If I have the opportunity to become a Microsoft Innovative Educator Expert, I will be able to tap into even more great Microsoft resources and connect with other like-minded MIE's who have a passion for educational technology like me. Fingers crossed!



Monday, October 26, 2015

Robots!

This school year has been incredibly busy so far. I can't believe its almost November already. In the past two months, we have essentially built our new "makerspace" and I have been busy learning all of our new toys (Orion Delta CNC 3D Printer, Roland Stika vinyl cutter,  Little Bits, Arduinos, etc) and finding ways to incorporate them in a challenging (yet fun) manner into our new program.

Students assembling our new standing desks (this is a makerspace, after all)
Most of our efforts in Digital Media Design (DMD) - we're working on a new name for this course as it doesn't quite fit what is now taking place in the room - have been focused on robotics. Namely, EV3 Mindstorms robotics. This is now my 3rd year working with this platform and I absolutely love it. I have worked with VEX, Fischertechnik and Tetrix robotics kits and while they all have their merits, I feel that LEGO EV3 is superior, due to ease of use, flexibility, robust design, and endless possibilities for application across disciplines and for scaling.

Our latest projects in DMD involve students working in design teams (usually 2-3 people) to take on design challenges or "briefs." I have included a video below that quickly showcases a couple that have been very successful: the ARTBot and Robo-Dragsters.

The ARTbots are tasked with creating abstract art (in the vein of Jackson Pollock). They must raise and lower a drawing implement (or two) using a mechanism of the designers' choosing. Some utilized levers, some utilized rack and pinions, for example. They must also use sensors to avoid collision with the frame and operate autonomously. The requires students knowing how to program using loops and sensors to accomplish the task.

Lastly, our Robo-Dragsters challenge design teams to leverage gear ratio to make their bots the fastest. Teams experiment with different combinations of gears to find the right balance of speed and torque. Rather than have the bots operate autonomously, students control their dragsters via smartphone using the EV3 Mindstorms App, which is free. We then have a showdown in the hallway, which we all love. Design teams compete in heats to win the Spartan Summer Nationals (Nitro burning funny cars this Sunday, Sunday, Sunday!!!). The next time I run this challenge, students will be required to have their dragsters run autonomously, using sensors to both avoid collision and measure overall speed.

Check out the video below to get a better idea:


Tuesday, September 8, 2015

My STEAMy Summer

Hi Everyone! As usual, I've had quite a bit on my plate and have neglected this blog. I am vowing to change all of that this year and will be updating on a regular basis.

So, what have I been up to? Tons. Since I wrote here last (a whole year ago?!?), my life has been consumed by all things Ed Tech. I have been delivering and attending professional development workshops, teaching private STEAM (Science, Technology, Engineering, Art & Math) classes to students of all ages, building robots, geeking out at ISTE 2015, and creating a "Makerspace"-style program at the high school where I teach. Oh, and I also produced a music video with some incredibly talented students.

During the last school year at Ocean Township High School, I was teaching both Digital Photography and another course I developed called Digital Media Design (DMD). DMD covered quite a bit in its scope - 3D printing, robotics, graphic design, social media, digital storytelling and more - a veritable smorgasbord of hands-on, project-based learning. Since its initial offering as a course two years ago, it has (thankfully) grown in popularity among students. So much so, that at the end of the 2014-2015 school year, I was asked to expand DMD's offerings and move it into a new physical space. What had been our school's wood shop since the school's opening in the 1960's was to become our new "Makerspace" or "FabLab," depending on the terminology of any given week. Whatever it was to be called, it would be a space where Art and Technology merge.

With this mission and a budget in place, my colleague Tom (who would ultimately be teaching DMD as well) and I got to work researching just what this "Maker Movement" was all about. Over the years, I have been to Maker Faire in Queens, NY (a Woodstock for geeks and techies) and have also spent time at the SI Makerspace in Staten Island, where everyone from welders to home brewers can rent space to make whatever their hearts desire (and with help from the very capable staffers). Our new research would take us deeper - to three sites: New Milford High School, Wall Township High School, and JC FabLab. Three glimpses into the Maker movement in public schools and another look at its commercial execution.

At Wall Township High School, we saw a state-of-the-art space, which incorporated aspects of woodworking, 3D printing, and prototyping. The big takeaway for us was that the woodworking power tools (mostly desktop) were in the same space as the other technologies. We had concerns about this and the associated dust it would generate. They addressed this issue via a powerful exhaust system, keeping the work space virtually dust-free. See images below:

Hand tool closet

Table top power tools with exhaust system

One of the high-end 3D printers

Their Makerbot

Next, we paid a visit to Laura Fleming at New Milford High School. Laura is a media specialist who decided to re-imagine her school's library space as a student-driven tinkering lab of sorts. While she doesn't teach a specific "maker" class, the space is open to students all day, and they may use the space to explore electronics, LEGOs, computer hardware, audio/video production, 3D printing, game design and more. See images below:


Little Bits experimentation station

Laura at the LEGO station

Students at the PC hardware station (love the re-purposed Mac bench seats!)

We then took a quick spin over to Jersey City to visit the JC FabLab (short for Jersey City Fabrication Lab). Situated in an old industrial space, this is a commercial facility that allows members access to woodworking tools, a vinyl cutter, 3D printer, an Epilog laser, silk screening, and a CNC router, among other things. See images below:

Some of the creations made at JC FabLab

The CNC router

3D printer

Epilog laser

This is where you can find JC FabLab


Our visits definitely got the wheels turning. So many variations on this new approach to applied technology. Now we faced big questions: What would our new space need to look like? What aspects of these technologies would we incorporate? How would it all fit together in a cohesive, engaging curriculum that would provide students with tangible, real-world skills? How do we integrate our existing woods program?

Here's our space as it looked in June, 2015:


I will post pics shortly of the space now as it is still taking shape. Regarding curriculum, we will be focusing on 3D printing, Robotics (via LEGO EV3 and Tetrix), prototyping using Arduinos, Makey Makeys and more, and some basic electronics by way of Little Bits, with some podcasting thrown in (if we have time). As the program evolves over this school year (and beyond), the plan is to fold back in aspects of woodworking and metal working.

Very exciting times, indeed!

Rather than ramble on even more, I'll close by mentioning the music video I created with the students of a program called SPEAK. This is my 5th year collaborating with these amazing kids (and their amazing facilitators). The program focuses on an anti-drug and anti-drinking message, so with that in mind, the students wrote lyrics to and performed an original song entitled, "Be A Role Model." The students also served as audio engineers and producers and music video directors. We hope you enjoy it!